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新增图片和js

master
yujk há 3 anos
ascendente
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3de87ad590
6 ficheiros alterados com 390 adições e 0 eliminações
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      image/icon/arrowRight.png
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      image/icon/contract.png
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      image/icon/e-sign.png
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      image/icon/stop.png
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      image/icon/triangle.png
  6. +390
    -0
      utils/signature_pad.js

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utils/signature_pad.js Ver ficheiro

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/*!
* Signature Pad v2.2.0
* https://github.com/szimek/signature_pad
*
* Copyright 2017 Szymon Nowak
* Released under the MIT license
*
* The main idea and some parts of the code (e.g. drawing variable width Bézier curve) are taken from:
* http://corner.squareup.com/2012/07/smoother-signatures.html
*
* Implementation of interpolation using cubic Bézier curves is taken from:
* http://benknowscode.wordpress.com/2012/09/14/path-interpolation-using-cubic-bezier-and-control-point-estimation-in-javascript
*
* Algorithm for approximated length of a Bézier curve is taken from:
* http://www.lemoda.net/maths/bezier-length/index.html
*
*/

(function(global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.SignaturePad = factory());
}(this, (function() {
'use strict';

function Point(x, y, time) {
this.x = x;
this.y = y;
this.time = time || new Date().getTime();
}

Point.prototype.velocityFrom = function(start) {
return this.time !== start.time ? this.distanceTo(start) / (this.time - start.time) : 1;
};

Point.prototype.distanceTo = function(start) {
return Math.sqrt(Math.pow(this.x - start.x, 2) + Math.pow(this.y - start.y, 2));
};

function Bezier(startPoint, control1, control2, endPoint) {
this.startPoint = startPoint;
this.control1 = control1;
this.control2 = control2;
this.endPoint = endPoint;
}

// Returns approximated length.
Bezier.prototype.length = function() {
var steps = 10;
var length = 0;
var px = void 0;
var py = void 0;

for (var i = 0; i <= steps; i += 1) {
var t = i / steps;
var cx = this._point(t, this.startPoint.x, this.control1.x, this.control2.x, this.endPoint.x);
var cy = this._point(t, this.startPoint.y, this.control1.y, this.control2.y, this.endPoint.y);
if (i > 0) {
var xdiff = cx - px;
var ydiff = cy - py;
length += Math.sqrt(xdiff * xdiff + ydiff * ydiff);
}
px = cx;
py = cy;
}

return length;
};

/* eslint-disable no-multi-spaces, space-in-parens */
Bezier.prototype._point = function(t, start, c1, c2, end) {
return start * (1.0 - t) * (1.0 - t) * (1.0 - t) + 3.0 * c1 * (1.0 - t) * (1.0 - t) * t + 3.0 * c2 * (1.0 - t) * t * t + end * t * t * t;
};

/* eslint-disable */

// http://stackoverflow.com/a/27078401/815507
function throttle(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
if (!options) options = {};
var later = function later() {
previous = options.leading === false ? 0 : Date.now();
timeout = null;
result = func.apply(context, args);
if (!timeout) context = args = null;
};
return function() {
var now = Date.now();
if (!previous && options.leading === false) previous = now;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0 || remaining > wait) {
if (timeout) {
clearTimeout(timeout);
timeout = null;
}
previous = now;
result = func.apply(context, args);
if (!timeout) context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
}

function SignaturePad(canvas, options) {
var self = this;
var opts = options || {};

this.velocityFilterWeight = opts.velocityFilterWeight || 0.7;
this.minWidth = opts.minWidth || 0.5;
this.maxWidth = opts.maxWidth || 2.5;
this.throttle = 'throttle' in opts ? opts.throttle : 16; // in miliseconds

if (this.throttle) {
this._strokeMoveUpdate = throttle(SignaturePad.prototype._strokeUpdate, this.throttle);
} else {
this._strokeMoveUpdate = SignaturePad.prototype._strokeUpdate;
}

this.dotSize = opts.dotSize || function() {
return (this.minWidth + this.maxWidth) / 2;
};
this.penColor = opts.penColor || 'black'; //签字板的颜色
this.backgroundColor = opts.backgroundColor || 'rgba(0,0,0,0)';
this.onBegin = opts.onBegin;
this.onEnd = opts.onEnd;
this.devicePixelRatio = opts.devicePixelRatio || 1;
this.lineWidth = opts.lineWidth || 1; //签字板的粗细
this._canvas = canvas;
this._ctx = canvas;
this.clear();

// We need add these inline so they are available to unbind while still having
// access to 'self' we could use _.bind but it's not worth adding a dependency.

this._handleTouchStart = function(event, data) {
self.penColor = data.penColor || self.penColor;
self.lineWidth = data.lineWidth || self.lineWidth;
if (event.touches.length === 1) {
var touch = event.changedTouches[0];
self._strokeBegin(touch);
}
};

this._handleTouchMove = function(event) {
// Prevent scrolling.
var touch = event.touches[0];
self._strokeMoveUpdate(touch);
};

this._handleTouchEnd = function(event) {
self._strokeEnd(event);
};
this.clear = function() {
var ctx = this._ctx;
var canvas = this._canvas;

ctx.fillStyle = this.backgroundColor;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.draw()
this._data = [];
this._reset();
this._isEmpty = true;
};
}

// Public methods
SignaturePad.prototype.clear = function() {
var ctx = this._ctx;
var canvas = this._canvas;

ctx.fillStyle = this.backgroundColor;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillRect(0, 0, canvas.width, canvas.height);

this._data = [];
this._reset();
this._isEmpty = true;
};

SignaturePad.prototype.isEmpty = function() {
return this._isEmpty;
};

// Private methods
SignaturePad.prototype._strokeBegin = function(event) {
this._data.push([]);
this._reset();
this._strokeUpdate(event);

if (typeof this.onBegin === 'function') {
this.onBegin(event);
}
};

SignaturePad.prototype._strokeUpdate = function(event) {
var x = event.x;
var y = event.y;

var point = this._createPoint(x, y);

var _addPoint = this._addPoint(point),
curve = _addPoint.curve,
widths = _addPoint.widths;

if (curve && widths) {
this._drawCurve(curve, widths.start, widths.end);
}
this._data[this._data.length - 1].push({
x: point.x,
y: point.y,
time: point.time,
color: this.penColor
});
};

SignaturePad.prototype._strokeEnd = function(event) {
var canDrawCurve = this.points.length > 2;
var point = this.points[0];

if (!canDrawCurve && point) {
this._drawDot(point);
}

if (typeof this.onEnd === 'function') {
this.onEnd(event);
}
};

SignaturePad.prototype._reset = function() {
this.points = [];
this._lastVelocity = 0;
this._lastWidth = (this.minWidth + this.maxWidth) / 2;
this._ctx.fillStyle = this.penColor;
};

SignaturePad.prototype._createPoint = function(x, y, time) {
var rect = {
left: 10,
top: 10
};
return new Point(x - rect.left, y - rect.top, time || new Date().getTime());
};

SignaturePad.prototype._addPoint = function(point) {
var points = this.points;
var tmp = void 0;

points.push(point);
if (points.length > 2) {
// To reduce the initial lag make it work with 3 points
// by copying the first point to the beginning.
if (points.length === 3) points.unshift(points[0]);

tmp = this._calculateCurveControlPoints(points[0], points[1], points[2]);
var c2 = tmp.c2;
tmp = this._calculateCurveControlPoints(points[1], points[2], points[3]);
var c3 = tmp.c1;
var curve = new Bezier(points[1], c2, c3, points[2]);
var widths = this._calculateCurveWidths(curve);
// Remove the first element from the list,
// so that we always have no more than 4 points in points array.
points.shift();

return { curve: curve, widths: widths };
}

return {};
};

SignaturePad.prototype._calculateCurveControlPoints = function(s1, s2, s3) {
var dx1 = s1.x - s2.x;
var dy1 = s1.y - s2.y;
var dx2 = s2.x - s3.x;
var dy2 = s2.y - s3.y;
var m1 = { x: (s1.x + s2.x) / 2.0, y: (s1.y + s2.y) / 2.0 };
var m2 = { x: (s2.x + s3.x) / 2.0, y: (s2.y + s3.y) / 2.0 };

var l1 = Math.sqrt(dx1 * dx1 + dy1 * dy1);
var l2 = Math.sqrt(dx2 * dx2 + dy2 * dy2);

var dxm = m1.x - m2.x;
var dym = m1.y - m2.y;

var k = l2 / (l1 + l2);
var cm = { x: m2.x + dxm * k, y: m2.y + dym * k };

var tx = s2.x - cm.x;
var ty = s2.y - cm.y;

return {
c1: new Point(m1.x + tx, m1.y + ty),
c2: new Point(m2.x + tx, m2.y + ty)
};
};

SignaturePad.prototype._calculateCurveWidths = function(curve) {
var startPoint = curve.startPoint;
var endPoint = curve.endPoint;
var widths = { start: null, end: null };

var velocity = this.velocityFilterWeight * endPoint.velocityFrom(startPoint) + (1 - this.velocityFilterWeight) * this._lastVelocity;

var newWidth = this._strokeWidth(velocity);

widths.start = this._lastWidth;
widths.end = newWidth;

this._lastVelocity = velocity;
this._lastWidth = newWidth;

return widths;
};

SignaturePad.prototype._strokeWidth = function(velocity) {
return Math.max(this.maxWidth / (velocity + 1), this.minWidth);
};

SignaturePad.prototype._drawPoint = function(x, y, size) {
var ctx = this._ctx;
var lineWidth = this.lineWidth;
ctx.moveTo(x, y);
ctx.arc(x, y, size * lineWidth, 0, 2 * Math.PI, false);
this._isEmpty = false;
};

SignaturePad.prototype._drawCurve = function(curve, startWidth, endWidth) {
var ctx = this._ctx;
var widthDelta = endWidth - startWidth;
var drawSteps = Math.floor(curve.length());

ctx.beginPath();
for (var i = 0; i < drawSteps; i += 1) {
// Calculate the Bezier (x, y) coordinate for this step.
var t = i / drawSteps;
var tt = t * t;
var ttt = tt * t;
var u = 1 - t;
var uu = u * u;
var uuu = uu * u;

var x = uuu * curve.startPoint.x;
x += 3 * uu * t * curve.control1.x;
x += 3 * u * tt * curve.control2.x;
x += ttt * curve.endPoint.x;

var y = uuu * curve.startPoint.y;
y += 3 * uu * t * curve.control1.y;
y += 3 * u * tt * curve.control2.y;
y += ttt * curve.endPoint.y;

var width = startWidth + ttt * widthDelta;
this._drawPoint(x, y, width);
}
var penColor = this.penColor;
ctx.closePath();
ctx.setStrokeStyle(penColor);
ctx.setFillStyle(penColor);
ctx.fill();
ctx.stroke();
ctx.draw(true)
};

SignaturePad.prototype._drawDot = function(point) {
var ctx = this._ctx;
var width = typeof this.dotSize === 'function' ? this.dotSize() : this.dotSize;
var penColor = this.penColor;
ctx.beginPath();
this._drawPoint(point.x, point.y, width);
ctx.closePath();
ctx.setStrokeStyle(penColor);
ctx.setFillStyle(penColor);
ctx.fill();
ctx.stroke();
ctx.draw(true)
};

SignaturePad.prototype.toData = function() {
return this._data;
};

return SignaturePad;

})));

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